![]() they questline is now much more focussed on making it easier, with rewards like standard goods, timeboosters and diamonds, and it's also be more like a tutorail, you get something and then a quest that somewhat needs those rewars or those rewards help you achieve it quicker. And of course, Planks, Silk, and Gems will likely negotiate with those three. Steel, Scrolls, and Magic Dust provinces will likely go with those three goods. Marble, Crystal, and Elixir provinces will likely negotiate with Marble, Crystal, and elixir. 280 Provinces are requested the enter Elementals 320 Provinces are required to enter the continue chapter If the full settlement is built based on what is recommended by which quests, i will use 456 tiles, or, 19.61 on the 2,325 tiles in 93 grid expansions. We have seen plenty of changes recently that shows they are working hard for it.įor example not to long ago (3-4 months or so?) they overhauled the tech tree for chapter 1-2-3 to make it "quicker", they also overhauled the questline and the tutorail for these chapters. If you have a google/docs account, Pick File, make a copy so you have one of your own (or download to use in openoffice or Excel) If you put check marks int he tournament rounds you intend to finish, it will tell you what your rewards will be. But there is a few common Goods for each province. 44 province expansions for 303 provinces completed by mid-way through the chapter. ![]() I am pretty sure they see in there data certain player retention patterns thay are trying to adress here. with this approach it should be more gradual, and each of the T1,2,3 should be leveling about evently. This imbalances your production between T1, T2 and T3 a lot. ![]() ![]() this way you don't feel holden back, because 1 of your boost is 500% and the other only 200% because you havent got the correct week yet, or because you missed a week because you where sick and now have to wait another 9 weeks for any improvement. The point is that if you play all 9 weeks, you get the same amount of relics, but instead of only getting a boost in production every 9 weeks you now het a more gradual improvement each week. ![]()
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